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Omnis4
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Initial options and HUD
August 23, 2025
by
Nico, the n-c0de-r
#HUD, #options, #settings
Well, this is already taking longer than expected... and with daily live back on track, there's little to no time to actually do things. And then it's just settings left to implement. Not the most exc...
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Just some art changes
August 19, 2025
by
Nico, the n-c0de-r
#art, #png, #svg
That was a bad weekend, lots of things happened, but I also got sick... so no real progress this time. I just exchanged some of the old pngs, that I don't even know where I got them from, with some ve...
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Make some (basic) noise
August 17, 2025
by
Nico, the n-c0de-r
#sound
Finally, I got some sounds done. I initally wanted to have many sound options to chose from... but that would mean: finding the right assets (oreferably open source or creative commons), tuning them i...
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Adding Pause menu
August 15, 2025
by
Nico, the n-c0de-r
#pause, #options, #UI
Progress was slow this week, as life happens... But one of the events was going to my local Godot Community Meetup and get to know new people making all kinds of cool projects - far more polished than...
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Testing "release"
August 10, 2025
by
Nico, the n-c0de-r
#preview
Well, that took longer than expected... I had a few days off, and decided it's time to get back at the game dev hobby. While at it, I wanted to take a look at Godot 4 and rewrite one of my eariler pro...
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