NOTE: game in development. Still options and minor play modes missing!
Sounds would be next... they are the most important actually XD

Have you ever wondered how challenging the physical, electronic retro-game "Simon" would be, if you could combine all the versions that ever existed in one?
Well, now you can!

Omnis (anagram for Simon) rightfully means "everything" and that can be the idea how to play it: just as the usual casual game or with ALL options enabled for the ultimate madness :D

Select from different classic game Modes:

Icon Mode
Normal (none selected): plays as usual
Reverse: play the buttons in reverse, like Simon Rewind
Flip: play the shown buttons forwards and backwards in flipping order
Rotate: the color ring rotates randomly, a bit like Simon Bounce
Random: every turn the sequence changes, no muscle-memory >:D

If that's not enough for you, there's additional options that make the sequnences even harder, called Trials:

Icon Trial
Time: You get only a few seconds to press a button
Double: the game shows you the buttons once, but you must play each twice
Mirror: you have to press the button on the opposite side of the one shown
Spiral: each tun, there will be more buttons to press, growing exponentially

If THAT STILL isn't enough for YOU (yes, you!), you can even turn off visual and/or sound cues and try your luck that way.

How far can you get?

Updated 15 days ago
Published 28 days ago
StatusIn development
PlatformsHTML5
AuthorNico, the n-c0de-r
GenreRhythm, Puzzle
Made withGodot
Tags2D, Clicker, Godot, High Score, Singleplayer, Soundtoy

Download

Download
Omnis v0.3a (some art changes) 12 MB
Download
Omnis v0.3 (with sounds!) 12 MB
Download
Omnis v0.2 (WITH pause menu) 12 MB
Download
Omnis 0.1c (no pause menu) 11 MB

Development log

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