Omnis4
NOTE: game in development. Still options and minor play modes missing!
Sounds would be next... they are the most important actually XD
Have you ever wondered how challenging the physical, electronic retro-game "Simon" would be, if you could combine all the versions that ever existed in one?
Well, now you can!
Omnis (anagram for Simon) rightfully means "everything" and that can be the idea how to play it: just as the usual casual game or with ALL options enabled for the ultimate madness :D
Select from different classic game Modes:
Icon | Mode |
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Normal (none selected): plays as usual |
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Reverse: play the buttons in reverse, like Simon Rewind |
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Flip: play the shown buttons forwards and backwards in flipping order |
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Rotate: the color ring rotates randomly, a bit like Simon Bounce |
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Random: every turn the sequence changes, no muscle-memory >:D |
If that's not enough for you, there's additional options that make the sequnences even harder, called Trials:
Icon | Trial |
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Time: You get only a few seconds to press a button |
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Double: the game shows you the buttons once, but you must play each twice |
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Mirror: you have to press the button on the opposite side of the one shown |
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Spiral: each tun, there will be more buttons to press, growing exponentially |
If THAT STILL isn't enough for YOU (yes, you!), you can even turn off visual and/or sound cues and try your luck that way.
How far can you get?
Updated | 15 days ago |
Published | 28 days ago |
Status | In development |
Platforms | HTML5 |
Author | Nico, the n-c0de-r |
Genre | Rhythm, Puzzle |
Made with | Godot |
Tags | 2D, Clicker, Godot, High Score, Singleplayer, Soundtoy |
Download
Development log
- Initial options and HUD15 days ago
- Just some art changes19 days ago
- Make some (basic) noise21 days ago
- Adding Pause menu23 days ago
- Testing "release"28 days ago
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